Learning Curves in Directed Self-Regulated Virtual Reality Training of Mastoidectomy and the Role of Repetition and Motivation

Research output: Contribution to journalJournal articleResearchpeer-review

Standard

Learning Curves in Directed Self-Regulated Virtual Reality Training of Mastoidectomy and the Role of Repetition and Motivation. / Al Fartoussi, Hagar; Sørensen, Mads Sølvsten; Andersen, Steven Arild Wuyts.

In: Journal of International Advanced Otology, Vol. 19, No. 2, 2023, p. 99-104.

Research output: Contribution to journalJournal articleResearchpeer-review

Harvard

Al Fartoussi, H, Sørensen, MS & Andersen, SAW 2023, 'Learning Curves in Directed Self-Regulated Virtual Reality Training of Mastoidectomy and the Role of Repetition and Motivation', Journal of International Advanced Otology, vol. 19, no. 2, pp. 99-104. https://doi.org/10.5152/iao.2023.22753

APA

Al Fartoussi, H., Sørensen, M. S., & Andersen, S. A. W. (2023). Learning Curves in Directed Self-Regulated Virtual Reality Training of Mastoidectomy and the Role of Repetition and Motivation. Journal of International Advanced Otology, 19(2), 99-104. https://doi.org/10.5152/iao.2023.22753

Vancouver

Al Fartoussi H, Sørensen MS, Andersen SAW. Learning Curves in Directed Self-Regulated Virtual Reality Training of Mastoidectomy and the Role of Repetition and Motivation. Journal of International Advanced Otology. 2023;19(2):99-104. https://doi.org/10.5152/iao.2023.22753

Author

Al Fartoussi, Hagar ; Sørensen, Mads Sølvsten ; Andersen, Steven Arild Wuyts. / Learning Curves in Directed Self-Regulated Virtual Reality Training of Mastoidectomy and the Role of Repetition and Motivation. In: Journal of International Advanced Otology. 2023 ; Vol. 19, No. 2. pp. 99-104.

Bibtex

@article{0012e6268d1b4efea6248102ac60283e,
title = "Learning Curves in Directed Self-Regulated Virtual Reality Training of Mastoidectomy and the Role of Repetition and Motivation",
abstract = "BACKGROUND: Mastoidectomy is a complex procedure which can be trained on human cadaveric temporal bones or simulation models. The number of repetitions offered in most training curricula is considerably less than what is normally required for motor skills acquisition in crafts or sports. Directed, self-regulated virtual reality simulation training may provide unlimited repetitions but the effect on learning of extended but unsupervised training is unknown. This study recorded extended learning curves of novices in virtual reality simulation mastoidectomy training. METHODS: Six medical students used the visible ear temporal bone simulator at home for 100 repetitions. Virtual temporal bones were later assessed by 2 blinded experts on a 26-point modified Welling Scale. RESULTS: Four participants completed 100 procedures each and 2 participants completed 50 procedures. Learning curves and plots of time demonstrated great variation: one participant improved gradually during the first 50 procedures and sustained a high performance; another participant achieved only 16 points after 50 procedures; a third participant demonstrated mediocre performances between 10 and 15 points but only used about 5 minutes per procedure. The remaining 3 participants achieved high but fluctuating scores with very limited time use per procedure. Their score per time exceeds the performance of experienced otosurgeons and suggests the use of save/restore gaming strategies to inflate their performance. CONCLUSION: Deliberate learners may reach proficiency in virtual reality simulation of mastoidectomy after 50 repetitions. However, even 100 repetitions cannot guarantee proficiency if motivation fails. Creative “gaming” behavior must be considered and opposed by motivation, supervision, testing, and certification.",
keywords = "curriculum development, evidence-based medical education, learning curves, Mastoidectomy, simulation-based training",
author = "{Al Fartoussi}, Hagar and S{\o}rensen, {Mads S{\o}lvsten} and Andersen, {Steven Arild Wuyts}",
note = "Publisher Copyright: {\textcopyright} 2023, AVES. All rights reserved.",
year = "2023",
doi = "10.5152/iao.2023.22753",
language = "English",
volume = "19",
pages = "99--104",
journal = "Mediterranean Journal of Otology",
issn = "1308-7649",
publisher = "Mediterranean Society of Otology and Audiology",
number = "2",

}

RIS

TY - JOUR

T1 - Learning Curves in Directed Self-Regulated Virtual Reality Training of Mastoidectomy and the Role of Repetition and Motivation

AU - Al Fartoussi, Hagar

AU - Sørensen, Mads Sølvsten

AU - Andersen, Steven Arild Wuyts

N1 - Publisher Copyright: © 2023, AVES. All rights reserved.

PY - 2023

Y1 - 2023

N2 - BACKGROUND: Mastoidectomy is a complex procedure which can be trained on human cadaveric temporal bones or simulation models. The number of repetitions offered in most training curricula is considerably less than what is normally required for motor skills acquisition in crafts or sports. Directed, self-regulated virtual reality simulation training may provide unlimited repetitions but the effect on learning of extended but unsupervised training is unknown. This study recorded extended learning curves of novices in virtual reality simulation mastoidectomy training. METHODS: Six medical students used the visible ear temporal bone simulator at home for 100 repetitions. Virtual temporal bones were later assessed by 2 blinded experts on a 26-point modified Welling Scale. RESULTS: Four participants completed 100 procedures each and 2 participants completed 50 procedures. Learning curves and plots of time demonstrated great variation: one participant improved gradually during the first 50 procedures and sustained a high performance; another participant achieved only 16 points after 50 procedures; a third participant demonstrated mediocre performances between 10 and 15 points but only used about 5 minutes per procedure. The remaining 3 participants achieved high but fluctuating scores with very limited time use per procedure. Their score per time exceeds the performance of experienced otosurgeons and suggests the use of save/restore gaming strategies to inflate their performance. CONCLUSION: Deliberate learners may reach proficiency in virtual reality simulation of mastoidectomy after 50 repetitions. However, even 100 repetitions cannot guarantee proficiency if motivation fails. Creative “gaming” behavior must be considered and opposed by motivation, supervision, testing, and certification.

AB - BACKGROUND: Mastoidectomy is a complex procedure which can be trained on human cadaveric temporal bones or simulation models. The number of repetitions offered in most training curricula is considerably less than what is normally required for motor skills acquisition in crafts or sports. Directed, self-regulated virtual reality simulation training may provide unlimited repetitions but the effect on learning of extended but unsupervised training is unknown. This study recorded extended learning curves of novices in virtual reality simulation mastoidectomy training. METHODS: Six medical students used the visible ear temporal bone simulator at home for 100 repetitions. Virtual temporal bones were later assessed by 2 blinded experts on a 26-point modified Welling Scale. RESULTS: Four participants completed 100 procedures each and 2 participants completed 50 procedures. Learning curves and plots of time demonstrated great variation: one participant improved gradually during the first 50 procedures and sustained a high performance; another participant achieved only 16 points after 50 procedures; a third participant demonstrated mediocre performances between 10 and 15 points but only used about 5 minutes per procedure. The remaining 3 participants achieved high but fluctuating scores with very limited time use per procedure. Their score per time exceeds the performance of experienced otosurgeons and suggests the use of save/restore gaming strategies to inflate their performance. CONCLUSION: Deliberate learners may reach proficiency in virtual reality simulation of mastoidectomy after 50 repetitions. However, even 100 repetitions cannot guarantee proficiency if motivation fails. Creative “gaming” behavior must be considered and opposed by motivation, supervision, testing, and certification.

KW - curriculum development

KW - evidence-based medical education

KW - learning curves

KW - Mastoidectomy

KW - simulation-based training

U2 - 10.5152/iao.2023.22753

DO - 10.5152/iao.2023.22753

M3 - Journal article

C2 - 36975081

AN - SCOPUS:85150997295

VL - 19

SP - 99

EP - 104

JO - Mediterranean Journal of Otology

JF - Mediterranean Journal of Otology

SN - 1308-7649

IS - 2

ER -

ID: 362466325