Virtual reality-assisted cognitive behavioral therapy for patients with alcohol use disorder: a randomized feasibility study

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Virtual reality-assisted cognitive behavioral therapy for patients with alcohol use disorder : a randomized feasibility study. / Thaysen-Petersen, Daniel; Hammerum, Sigurd Krogh; Vissing, Anne-Cathrine; Oestrich, Irene Henriette; Nordentoft, Merete; Düring, Signe Wegmann; Fink-Jensen, Anders.

In: Frontiers in Psychiatry, Vol. 15, 1337898, 2024.

Research output: Contribution to journalJournal articleResearchpeer-review

Harvard

Thaysen-Petersen, D, Hammerum, SK, Vissing, A-C, Oestrich, IH, Nordentoft, M, Düring, SW & Fink-Jensen, A 2024, 'Virtual reality-assisted cognitive behavioral therapy for patients with alcohol use disorder: a randomized feasibility study', Frontiers in Psychiatry, vol. 15, 1337898. https://doi.org/10.3389/fpsyt.2024.1337898

APA

Thaysen-Petersen, D., Hammerum, S. K., Vissing, A-C., Oestrich, I. H., Nordentoft, M., Düring, S. W., & Fink-Jensen, A. (2024). Virtual reality-assisted cognitive behavioral therapy for patients with alcohol use disorder: a randomized feasibility study. Frontiers in Psychiatry, 15, [1337898]. https://doi.org/10.3389/fpsyt.2024.1337898

Vancouver

Thaysen-Petersen D, Hammerum SK, Vissing A-C, Oestrich IH, Nordentoft M, Düring SW et al. Virtual reality-assisted cognitive behavioral therapy for patients with alcohol use disorder: a randomized feasibility study. Frontiers in Psychiatry. 2024;15. 1337898. https://doi.org/10.3389/fpsyt.2024.1337898

Author

Thaysen-Petersen, Daniel ; Hammerum, Sigurd Krogh ; Vissing, Anne-Cathrine ; Oestrich, Irene Henriette ; Nordentoft, Merete ; Düring, Signe Wegmann ; Fink-Jensen, Anders. / Virtual reality-assisted cognitive behavioral therapy for patients with alcohol use disorder : a randomized feasibility study. In: Frontiers in Psychiatry. 2024 ; Vol. 15.

Bibtex

@article{36df4f29ca4d403d83407a9e2290e9be,
title = "Virtual reality-assisted cognitive behavioral therapy for patients with alcohol use disorder: a randomized feasibility study",
abstract = "INTRODUCTION: Cognitive behavioral therapy (CBT) is an evidence-based treatment for alcohol use disorder (AUD). Exposure to high-risk situations in virtual reality (VR) has been suggested to have a potential therapeutical benefit, but no previous study has combined VR and CBT for AUD. We aimed to investigate the feasibility of using VR-simulated high-risk environments in CBT-based treatment of AUD.METHODS: We randomized ten treatment-seeking AUD-diagnosed individuals to three sessions of conventional CBT or VR-assisted CBT performed at two outpatient clinics in Denmark. In each session, patients randomized to VR-CBT were exposed to VR-simulations from a restaurant to induce authentic thoughts, emotions, physiological reactions, and craving for CBT purposes. The primary outcome measure was feasibility: Drop-out rate, psychological reactions, and simulator sickness. Secondary outcomes were assessment of preliminary short-term changes in alcohol consumption and craving from baseline to one-week and one-month follow-up. In addition, the study was conducted for training in operationalization of VR equipment, treatment manuals, and research questionnaires.RESULTS: The majority of patients completed all study visits (90%). VR induced authentic high-risk related thoughts, emotions, and physiological reactions that were considered relevant for CBT by patients and therapists. Four of five patients randomized to VR-CBT experienced cravings during VR simulations, and most of these patients (3/5) experienced mild simulator sickness during VR exposure. The preliminary data showed that patients receiving VR-CBT had more reduction in alcohol consumption than patients receiving conventional CBT at one week- (median 94% vs. 72%) and one-month follow-up (median 98% vs. 55%). Similar results were found regarding changes in cravings.CONCLUSION: We demonstrated VR-CBT to be a feasible intervention for patients with AUD which supports continued investigations in a larger randomized clinical trial evaluating the efficacy of VR-CBT.CLINICAL TRIAL REGISTRATION: https://www.clinicaltrials.gov/study/NCT04990765?cond=addiction%20CRAVR&rank=2, identifier NCT05042180.",
author = "Daniel Thaysen-Petersen and Hammerum, {Sigurd Krogh} and Anne-Cathrine Vissing and Oestrich, {Irene Henriette} and Merete Nordentoft and D{\"u}ring, {Signe Wegmann} and Anders Fink-Jensen",
note = "Copyright {\textcopyright} 2024 Thaysen-Petersen, Hammerum, Vissing, Oestrich, Nordentoft, D{\"u}ring and Fink-Jensen.",
year = "2024",
doi = "10.3389/fpsyt.2024.1337898",
language = "English",
volume = "15",
journal = "Frontiers in Psychiatry",
issn = "1664-0640",
publisher = "Frontiers Research Foundation",

}

RIS

TY - JOUR

T1 - Virtual reality-assisted cognitive behavioral therapy for patients with alcohol use disorder

T2 - a randomized feasibility study

AU - Thaysen-Petersen, Daniel

AU - Hammerum, Sigurd Krogh

AU - Vissing, Anne-Cathrine

AU - Oestrich, Irene Henriette

AU - Nordentoft, Merete

AU - Düring, Signe Wegmann

AU - Fink-Jensen, Anders

N1 - Copyright © 2024 Thaysen-Petersen, Hammerum, Vissing, Oestrich, Nordentoft, Düring and Fink-Jensen.

PY - 2024

Y1 - 2024

N2 - INTRODUCTION: Cognitive behavioral therapy (CBT) is an evidence-based treatment for alcohol use disorder (AUD). Exposure to high-risk situations in virtual reality (VR) has been suggested to have a potential therapeutical benefit, but no previous study has combined VR and CBT for AUD. We aimed to investigate the feasibility of using VR-simulated high-risk environments in CBT-based treatment of AUD.METHODS: We randomized ten treatment-seeking AUD-diagnosed individuals to three sessions of conventional CBT or VR-assisted CBT performed at two outpatient clinics in Denmark. In each session, patients randomized to VR-CBT were exposed to VR-simulations from a restaurant to induce authentic thoughts, emotions, physiological reactions, and craving for CBT purposes. The primary outcome measure was feasibility: Drop-out rate, psychological reactions, and simulator sickness. Secondary outcomes were assessment of preliminary short-term changes in alcohol consumption and craving from baseline to one-week and one-month follow-up. In addition, the study was conducted for training in operationalization of VR equipment, treatment manuals, and research questionnaires.RESULTS: The majority of patients completed all study visits (90%). VR induced authentic high-risk related thoughts, emotions, and physiological reactions that were considered relevant for CBT by patients and therapists. Four of five patients randomized to VR-CBT experienced cravings during VR simulations, and most of these patients (3/5) experienced mild simulator sickness during VR exposure. The preliminary data showed that patients receiving VR-CBT had more reduction in alcohol consumption than patients receiving conventional CBT at one week- (median 94% vs. 72%) and one-month follow-up (median 98% vs. 55%). Similar results were found regarding changes in cravings.CONCLUSION: We demonstrated VR-CBT to be a feasible intervention for patients with AUD which supports continued investigations in a larger randomized clinical trial evaluating the efficacy of VR-CBT.CLINICAL TRIAL REGISTRATION: https://www.clinicaltrials.gov/study/NCT04990765?cond=addiction%20CRAVR&rank=2, identifier NCT05042180.

AB - INTRODUCTION: Cognitive behavioral therapy (CBT) is an evidence-based treatment for alcohol use disorder (AUD). Exposure to high-risk situations in virtual reality (VR) has been suggested to have a potential therapeutical benefit, but no previous study has combined VR and CBT for AUD. We aimed to investigate the feasibility of using VR-simulated high-risk environments in CBT-based treatment of AUD.METHODS: We randomized ten treatment-seeking AUD-diagnosed individuals to three sessions of conventional CBT or VR-assisted CBT performed at two outpatient clinics in Denmark. In each session, patients randomized to VR-CBT were exposed to VR-simulations from a restaurant to induce authentic thoughts, emotions, physiological reactions, and craving for CBT purposes. The primary outcome measure was feasibility: Drop-out rate, psychological reactions, and simulator sickness. Secondary outcomes were assessment of preliminary short-term changes in alcohol consumption and craving from baseline to one-week and one-month follow-up. In addition, the study was conducted for training in operationalization of VR equipment, treatment manuals, and research questionnaires.RESULTS: The majority of patients completed all study visits (90%). VR induced authentic high-risk related thoughts, emotions, and physiological reactions that were considered relevant for CBT by patients and therapists. Four of five patients randomized to VR-CBT experienced cravings during VR simulations, and most of these patients (3/5) experienced mild simulator sickness during VR exposure. The preliminary data showed that patients receiving VR-CBT had more reduction in alcohol consumption than patients receiving conventional CBT at one week- (median 94% vs. 72%) and one-month follow-up (median 98% vs. 55%). Similar results were found regarding changes in cravings.CONCLUSION: We demonstrated VR-CBT to be a feasible intervention for patients with AUD which supports continued investigations in a larger randomized clinical trial evaluating the efficacy of VR-CBT.CLINICAL TRIAL REGISTRATION: https://www.clinicaltrials.gov/study/NCT04990765?cond=addiction%20CRAVR&rank=2, identifier NCT05042180.

U2 - 10.3389/fpsyt.2024.1337898

DO - 10.3389/fpsyt.2024.1337898

M3 - Journal article

C2 - 38419905

VL - 15

JO - Frontiers in Psychiatry

JF - Frontiers in Psychiatry

SN - 1664-0640

M1 - 1337898

ER -

ID: 385020323